FAIR WARNING, SPOILERS AHEAD—THIS POST DEALS WITH THE ENDING OF THE GAME, AND WILL RUIN SHIT FOR YOU FOREVER IF YOU HAVEN’T PLAYED THROUGH IT

I’m struggling trying to determine the best way to start my final analysis of this game. In truth, I’ve left tons of noteworthy details out—by no means is my ongoing examination complete—but in finally finishing Kingdom Hearts this morning, I feel like I have a few connections to other games to make.
I need to step back to before the sidequesting part of the game to Hollow Bastion, in the room that leads to Riku and the multichromatic portal of the castle. The entire decor—particularly the blue flames lining your path—is a direct throwback to Chrono Trigger, and the fight with Magus, wherein as you approach him in his dark ceremonial chamber, blue flames light up as you cross their path leading up to his craven alter. Magus himself is an incredibly important character, insofar as he is not intrinsically good or evil: the player’s decisions, however, judge him to be worthy or redemption as an ally or deserving of vengeance as a villain (I could—and in the future, very well might—do a full examination of Chrono Trigger, but for now, let it stand that he’s hella-ambiguous). So when I roll up to Riku and see he’s decked out in his snazzy black outfit with red trim, I can’t help but recall the gravity of encountering Magus, and uncovering the depth of their driving motivations to use darkness against evil.


The second is leading up to the final boss. For a long time, you simply jump down alien lattice structures, and go through duels with Behemoths over…and over…and over. This is of course reminiscent of the hours-long descent into the crystalline heart of Final Fantasy 4’s moon, wherein every so often a Behemoth mini-boss will pop up. Not coincidentally, they look the fucking same, with Kingdom Hearts’s being slightly more adorably rotund—and, thankfully, easier to defeat quickly. It’s worth noting that, in FF4, when you reach the bottom, the only two enemies left to face, besides more goddamn Behemoths, are called Mind and Body, which are the two components according to classical philosophy necessary for human life to exist. Because you fight them as separate entities, you are fighting the elemental parts of life itself—much in the same manner as what you face in Kingdom Hearts, only instead of Mind and Body, there is Light and Darkness. Food for thought.


The third and most pertinent parallel I encountered was the very last boss. But I need to step back a little, for continuity’s sake: before facing Ansem’s final form, Sora steps through the final doorway and returns to his fading home island. After defeating his first iteration, Ansem breaks the island open, severing it and revealing that, under its light exterior, is darkness—the light is only a shell, hiding the darkness inside. The player must then inquire: has Sora’s home always been this way, or is it merely that he has delved so far into oblivion that only his innocent memories of that place provide a cover the darkness of the End of the World at all? I’m inclined to believe the latter—by reconstructing his home in his mind from the chaos of where he is, and having Ansem tear it apart, the duel between them is really a duel of their multifaceted Hearts. Remember, Ansem shows up in the beginning, cloaked and obscured, to warn Sora of the connection to darkness the world has achieved, effectively killing off a part of his childhood—it may very well be that Sora can only recall the innocent exterior of the world, and Ansem the oblivion underneath it.
When Ansem is in his final form, it is an eerie recollection of the infernal amalgamation of gods and demons players of Final Fantasy 6 combat on their way to face Kefka (for comparison, see the Youtube video for the fight here—it’s only a minute long, so check it out). What strikes me, besides the obvious similarities in the bottom creature of the tower and the feral visage in the middle, is that, instead of being a separate entity, as the angelic Kefka is, Ansem is still linked to the ship-like monster by the same tubing that links the tower leading to Kefka—he is not autonomous, but is instead enslaved to the monstrous entity from which he draws his power (compared with Kefka, who has achieved a twisted sort of deification of his own). Before I explore this battle sequence, let me make a note that the fact that instead of a tower, the ship-like form Ansem takes evokes the idea that the darkness Ansem wields is mobile—not a static force, as Kefka is (recall, if you will, that he decimates the world to throw it into a static wasteland). The fight begins as Sora by his lonesome, and, inverse from FF6, gains back party members, instead of losing them. The method of doing this is the artful masterstroke of the game—each time, Sora jumps into a completely black room, lit only by a neon blue Heartless symbol on the ground, and out of the pitch blackness emerges Goofy, then Donald. Literally, they have been brought through the darkness back to Sora’s side, and in doing so, have found that the darkness is not as inherently destructive as once thought.
As the battle comes to a close, Ansem stands before the door to the Kingdom Hearts, and proclaims that it is the source of all darkness. Sora responds that it is instead the source of light—when the doors burst open, Ansem is washed away by the forceful luminence that emerges. Soon, though it extinguishes—we peer inside, and find that the Kingdom Hearts is overrun with shadows obscuring the light at its core. Indeed, Kingdom Hearts, just like everything else, is composed of both light and dark, and it is by Sora’s will that he summoned the light to dispel Ansem, bringing to mind the Milton quote, “The mind is its own place, and in itself / Can make a heav’n of hell, a hell of heav’n” (Paradise Lost, lines 253-55). The group shuffles to close the door, and from the other side, Riku, along with the formerly unseen King Mickey, are already inside. Riku offers his help—indeed, his mission is now fully realized: He has thrown himself into the darkness to wield it against evil. He was never an enemy, always an ally, always on a mission to save his friends, even if it meant he himself was lost to them. Mickey himself has his own Keyblade, and he (the player can assume) and Sora simultaneously seal the door to Kingdom Hearts, leaving him and Riku to their mission, and Sora to his own.
Two big ambiguities remain at the end: One of the running themes of the game is this idea that it takes a threatening dark tide to connect the worlds together. Get rid of that darkness, and poof! no more connection. Why is it, then, that to be safe from darkness, the worlds must be isolated? Two thoughts arise: clearly, the idea is that their Hearts remain connected no matter what, and that is the most important link they share; however, going along with the larger theme of the game, that darkness can be taken as not such a bad thing. It is the shadows that have drawn allies together, connected worlds and fostered love between them—it is the evil commanding them that has been a threatening force. As such, darkness and evil, as I’ve explored before, are NOT synonymous—the binaries of [Good : Light :: Evil : Dark] is deconstructed, and it is the evil forces, not the shadow forces, that are truly being condemned for their destructive efforts.
The other ambiguous component is that the game ends with the text “You will open the door to the light”, or something to that effect. It is clear, then, that the door to Kingdom Hearts is not the door to the light—it is not the source of light, which makes sense, as it contains both darkness and light. So what, then, is the light? What, after stemming a tide of evil, is left for Sora to do to find the damn door, let alone open it? Right before this happens, the scene cuts to Kairi, discovering the drawing Sora has added to their childhook likenesses, completes it with the reciprocation of her love:

The door in the cave is the one remaining. It is the one from whence the invisible monster of his and Riku’s youth came from, and the one which Kairi waits to rejoin with her love at, while he goes off in search of it. It is the door of their childhood innocence, and the clarity that comes with it, a la The Little Prince…but it has no keyhole, no doorknob, nothing. Sora has the key, but what’s the use…what, then is supposed to open it?
Can it be the door to the light?

7 months ago
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